Thanks to the guys from HarbourMasters we got another N64 decomp/port to the Nintendo Switch.
As with the other decomp projects, a personal dump of the ROM (v1.1 rev A) is needed.
A PC to extract the assets and of course a modded Nintendo Switch.
Download the playtesting integration builds from here:
https://github.com/HarbourMasters/Starship?tab=readme-ov-file#playtesting
After generating the sf64.o2r (13.8 MB (14,559,161 bytes) in size aprox) just copy the file to sdcard along with the nro and the other files from the switch build.
Radio communication have audio "pop clicks" due to variable overflows (thanks to Vanfanel for the explanation on discord), just lower the master and voice slider volume to 90% (voice) and 80% (master) for a temporal fix, provided again by him.
Port runs pretty good, but overclock is needed if 60 fps are configured.
As with the other decomp projects, a personal dump of the ROM (v1.1 rev A) is needed.
A PC to extract the assets and of course a modded Nintendo Switch.
Download the playtesting integration builds from here:
https://github.com/HarbourMasters/Starship?tab=readme-ov-file#playtesting
After generating the sf64.o2r (13.8 MB (14,559,161 bytes) in size aprox) just copy the file to sdcard along with the nro and the other files from the switch build.
Radio communication have audio "pop clicks" due to variable overflows (thanks to Vanfanel for the explanation on discord), just lower the master and voice slider volume to 90% (voice) and 80% (master) for a temporal fix, provided again by him.
Port runs pretty good, but overclock is needed if 60 fps are configured.