Stalker 2 Update 1.3 Brings Over 1,200 Fixes To Xbox & PC, Full Patch Notes Revealed


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GSC Game World is back again today with an absolutely massive update for Stalker 2, bringing over 1,200 changes, fixes and improvements to the game across Xbox and PC. The full patch notes are here, and they're pretty ridiculous!

In fact, there are so many changes packed into Stalker 2 update 1.3 that we can't actually list them all on Pure Xbox (they surpass the word limit we have for articles on here!), so instead we've just picked out a few of the categories that we think are most interesting. You can check out all 1,200 changes over on the official Stalker 2 website.

"We are ready to present you the Patch 1.3 with over 1200 changes, fixes, and improvements, related to AI/A-Life, Balance, Story Progression, Performance, Locations, Audio — well, all aspects of the game you can name. This work wouldn’t have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials."
Stalker 2 update 1.3 should be available imminently on Xbox, and here are some of the patch note highlights:

AI​

  • Made mutants movements during combat smoother.
  • Improved the reaction of NPCs to the sound of footsteps.
  • Polished ambush behavior for mutants, when Player is hiding behind or on top of props.
  • Fixed an issue where mutants didn't attack other NPCs once Player was in the safe zone.
  • Fixed an issue where sometimes a Zombie would drop multiple weapons after being killed stealthily.
  • Made transitions between different movements for mutants smoother.
  • Fixed an issue with NPC spawning during the A Tough Awakening mission at the Sphere location.
  • Made mutants movements during combat smoother.
  • Improved the reaction of NPCs to the sound of footsteps.
  • Improved the VFX of mutant jump attack interruption.
  • Fixed an issue where objects possessed by the Poltergeist and Pseudogiant with a collar were picked up in the air too quickly.
  • Fixed an issue where the player was unable to perform a stealth kill on friendly NPCs when he was seen.
  • Improved recoil animation for NPCs that were too weak.
  • Fixed an issue where NPC could be stuck in place during the combat.
  • Fixed an issue where NPC in wounded state could not look in specific directions.
  • Fixed an issue where NPCs could use gestures during a dialogue while wounded.
  • Fixed an issue where mutants were twitching during the turning animations.
  • Fixed an issue where NPCs legs could be clipping with a grated floor during the movement.
  • Fixed an issue where zombies could stop looking for an enemy after reaching the last known threat location.
  • Fixed an issue where zombies could not move to the location where a threat was spotted.
  • Added additional idle animations for NPCs with weapons drawn.
  • Fixed an issue where SFX of dead mutant played every time Player loaded save near mutant's corpse.
  • Improved AI behavior for Pseudogiant fight at Abandoned Science Campus location.
  • Polished ambush behaviour for mutants, when Player is hiding behind or on top of props.
  • Fixed an issue where Granite Sniper NPCs were spawning with enhanced weapons that one shotted Player.
  • Fixed generic issue where NPCs could die due to offline combat while being online.
  • Added missing facial animation for generic NPC dialogue at Skadovsk.
  • Fixed an issue where NPC weapons became invisible if they picked it up after recovering from wounded state.
  • Fixed an issue where NPCs played weapon equipping animation twice.
  • Fixed an issue where mutants didn't attack other NPCs once Player was in the safe zone.
  • Fixed an issue where Player was unable to knock down objects controlled by Poltergeist or collared Pseudogiant.
  • Fixed an issue where Snork mutants were able to get stuck in idle state if Player didn't move during their attacks.
  • Fixed an issue where Chimera and Bayun mutants could stop moving after receiving continuous damage from Player during their side jump movement.
  • Added missing voiceover for monolithian praying animation sequences.
  • Fixed an issue where the Player was unable to loot or interact with Zombie's corpse after stealth killing Zombie.
  • Fixed a generic issue with NPCs playing animations appearing levitating when first rendered.
  • Fixed an issue where Player stood up from crouch after Controller's psi-attack ability.
  • Zombies no longer receive psi-induced damage.
  • Fixed generic issue where environmental props could get stuck to NPCs' hands during their animations.
  • Fixed an issue where the rat swarm attack sound was too loud.
  • Fixed an issue where electric Poltergeist was able to spawn invisible anomalies.
  • Fixed animation issues for NPCs with MAC10 weapons.
  • Pseudodog's summoned copies no longer leave blood trails on surfaces after being shot.
  • Fixed an issue where Zombies' left hand could appear warped when using USP or MAC10 guns.
  • Fixed an issue with the weapon magazine appearing detached when Zombie NPC reloaded MAC10 weapon.
  • Fixed an issue with the absence of Burer's mumbling while he was moving.
  • Adjusted sound events of Bloodsucker invisibility ability when he goes in and out of it.
  • Fixed an issue when Pseudogiant with a collar, Poltergeist and Burer couldn't pick up and throw a weapon.
  • Fixed Monolith NPCs spawn before "Signal" at location "SKD Assembly Unit".
  • Fixed an issue where the NPC footsteps were without any sound.
  • Increased cooldown of respawn in A-Life scenarios and lairs.
  • Fixed LOD popping issues for pseudodog's corpse.
  • Added missing reloading animations for NPCs reloading Grom weapon.
  • Fixed an issue where Bloodsucker could get stuck when attacking Player.
  • Added missing SFX for poltergeist shield ability activation
  • Added missing SFX for Deer mutant jumps.
  • Added missing breathing SFX for Boar mutants.
  • Added missing SFX for blinddog jump attack.
  • Improved post-teleporting ambush behavior for Bayun mutants.
  • Added missing facial animation for Scar in dialogue before Duga assault during The Assault On The Duga mission.
  • Resolved issues where NPCs got stuck in one place and obstructed player movement.
  • Fixed an issue with sliding NPCs during the movement when the player quickly looks away and back on NPCs.

Main Story Line​

  • Fixed an issue where the player could skip the dialogue with Lt. Boychuk while entering Chemical Plant during the Just Like the Good Old Days mission.
  • Fixed an issue where Lt. Boychuk could leave their post on entrance to Chemical Plant which caused player to skip dialogue.
  • Fixed an issue where the objective "Report to Major Dvoryankov of Just Like the Good Old Days mission could start before the dialogue with Lt. Boychuk when the player enters Chemical Plant via the north-west checkpoint.
  • Fixed an issue where the player could skip the dialogue with Lt. Boychuk while entering Chemical Plant during the Just Like the Good Old Days mission.
  • Fixed an issue where player could not complete Escape from the Cage mission via the stealth path due to NPCs with high perception level.
  • Fixed an issue where the quest marker did not appear on Canning Factory location during the Shock Therapy mission.
  • Fixed an issue where Gaffer NPC could stay alive after the player failed On the Edge mission.
  • Fixed an issue that could cause Max Sleepy and Potter NPCs to attack each other failing the additional objective of An Act of Mercy mission.
  • Fixed an issue where the Ward NPCs could interfere with cutscenes during the Just Like the Good Old Days mission.
  • Fixed an issue where the player was able to sell the key to Northern Checkpoint of the Small Zone which prevented him from passing through it.
  • Fixed an issue where Varan's feet were clipping with the ground during the Deal with the Devil mission.
  • Fixed an issue where Scar stayed at Malachite after the player returned during the Visions of Truth mission.
  • Fixed an issue where Mykolayich's stash clipped with a wall when opening during the On the Edge mission.
  • Fixed an issue where Vitya Croaker was left alone at the Shevchenko hub after the end of the Three Captains mission.
  • Fixed an issue where the dialogue with Representative and Scar did not start while Emission is active during the Visions of Truth mission.
  • Fixed an issue where the player could destroy the Jammer before the start of the In the Name of Science mission.
  • Fixed an issue where Gaffer's leg was clipping through the chair during the dialogue in On the Edge mission.
  • Fixed an issue where the Escape from the Chemical Plant objective did not complete if the call from the Strelok or Scar was interrupted by a loudspeaker during the Escape from the Cage mission.
  • Fixed an issue where the marker about available quest did not appear on Cpt. Senkevych NPC.
  • The sound of the weather was lowered while the dome was active during the Dark Times mission.
    Polished localization for journal objectives in Dark Times mission.
  • Fixed an issue with levitating Monolith scouts near Zalissya during On the Edge mission.
  • Fixed an issue with Lens standing up from bed during emission in On the Edge mission.
  • Fixed an issue with Skipper's mercs squad not aiming at Player during dialog in Just Like the Good Old Days mission.
  • Fixed an issue with Richter playing dialogue topic with generic voice after completing A Minor Incident mission.
  • Fixed an issue where no new journal objective appeared and Dark Times mission was stuck after killing Jarl NPC.
  • Fixed an issue where Batalov NPC didn't play walkie-talkie animation during his dialogue in Shock Therapy mission at Icarus.
  • Polished animations for MSOP NPCs at the Sphere during Behind Seven Seals mission.
  • Added ability to skip dialogue lines with Scherba and Dvupalov when returning suppressor blueprint in In Search of Past Glory mission.
  • Fixed an issue with Eye of the Storm mission not progressing after reaching the Generators.
  • Fixed an issue when forced dialogue with Icarus guard was able to start after Player had already reached Icarus.
  • Fixed an issue where "Discover the whereabouts of the escaped Wardens" journal stage for Shock Therapy mission was not completed if Three Captains mission was completed beforehand.
  • Fixed an issue where during Escape from the Cage mission two guards at rooftop were not moving and blocking stealth progression.
  • Polished sequence with pseudogiant during teleportation jumps in The Forge Of Progress mission.
  • Fixed narrative inconsistencies with prof. Hermann's name during The Forge Of Progress mission
  • Fixed an issue where Gaffer didn't give rewards for optional tasks during On the Edge mission.
  • Fixed an issue where walkie-talkie dialogue with Major Dvoryankov was ended abruptly after leaving Comm center during Visions of Truth mission.
  • Fixed an issue where fight with Zakhar's bandits at the Car Park could start prematurely during A Big Score mission.
  • Fixed typos in dialogue between Dvupalov and Scherba during In the Name of Science mission.
  • Fixed an issue with SFX of passing through psi-dome not playing after completing Dark Times mission.
  • Fixed an issue where no active journal objective was present if Player entered Depot before talking to col. Korshunov in Answers Come at a Price mission.
  • Fixed an issue where Player was able to choose to negotiate with Chornozem after already alarming bandits at the Depot during Answers Come at a Price mission.
  • Fixed an issue where objective to find col. Korshunov was still active, after shooting at bandits at Depot during Answers come at a Price mission.
  • Fixed an issue where Player was able to get stuck behind a locked door in the technician room at Forestry during Extreme Simplicity mission.
  • Fixed redundant PDA notification sounds playing before Intro cinematic.
  • Fixed an issue where Ensign's squad was continuously following Player during or after The Mysterious Case mission.
  • Fixed an issue where side activity markers weren't removed from neutral NPCs if Player attacked them during On the Edge mission.
  • Fixed an issue where Hamster didn't become hostile if Player killed his guard via grenade during On the Edge mission.
  • Fixed an issue where Degtyarev's wounded animation was getting disrupted if Player interacted with him after bossfight with Korshunov.
  • Fixed an issue where Zalissya hub wasn't locked after killing neutrals during On the Edge mission.
  • Fixed an issue where the journal objective to get inside the Sphere via sewers was not cancelled if Player already entered the Sphere via main gate during Behind Seven Seals mission.
  • Fixed minor localization inconsistencies for Richter's radiocall during Back to the Slag Heap mission.
  • Fixed an issue where captive Zhora Mammoth stayed idle and despawned abruptly after his interrogation in Visions of Truth mission.
  • Fixed an issue where a unique Predator weapon was not spawning after completing Dead Frequency mission.
  • Fixed an issue where Gaffer's model could overlap with other NPC while sitting on a chair in Zalissya's shelter during first emission.
  • Fixed an issue where side mission A Big Score was not progressing if emission happened while Player was at the Car Park.
  • Fixed an issue where monolithians squads' didn't spawn after activating Duga substation during Happiness for Everyone mission.
  • Adjusted animation pose for zombified Kvashka NPC during A Sign of Hope side mission.
  • Fixed some random issues, where Korshunov might have gone missing if Emission started after completing Down Below mission.
  • Fixed an issue where journal objective to Talk to Solder appeared during The Hornets’ Nest mission even if Solder was previously killed by Player.
  • Minor level design adjustments at Zapillya location, Garbage region.
  • Fixed an issue when Player could hear Kolya Plaster`s radio comment about the east checkpoint and he left the Lesser Zone while he was actually standing in Zalyssa.
  • Polished shooting sound during sequence with Richter in A Tough Awakening mission.
    Fixed an issue when during the Behind Seven Seals mission IPSF soldiers followed the Player until the Zalissya and started the combat during the emission.
  • Fixed an issue when Player was not able to get into the facility during A Light in the End of the Tunnel mission.
  • Added a new shelter near Slag Heap.
  • Fixed an issue when mission stage Eliminate the Monolithian scouts was failing during the On the Edge mission.
  • Fixed an issue when Player was able to ask Boroda about Varta after already finding or killing them during the Shock Therapy mission.
  • Fixed an issue when hand radio remained interractable after dialogue with Huron at the Slag Heap during the No Honor Among Thieves mission.
  • Fixed an issue with non-interactable Lt.Novak during A Needle in a Haystack mission.
  • Fixed exploit when Player was able to receive an infinite amount of army medkits from Maj.Kryvokhatsky during the Once More unto the Breach mission.
  • Fixed an issue when Zakhar was ignoring the combat after escort during the A Big Score mission.
  • Fixed an issue when Babay ignoring player who opens and looking in Babay's stash in front of him during the A Big Score mission.
  • Fixed an issue when zombie sound was played before the zombie spawn during the Sign of Hope mission.
  • Fixed an issue when wounded Monolithians were standing instead of laying down An Act of Mercy mission.
  • Changed the reward from Khors for the An Act of Mercy mission.
  • Fixed an issue when Akopan was sending radio messages to the Player when he actually stands nearby during A Big Score mission.
  • Fixed an issue when Leva Borzoi stands aiming without a weapon while dialog with bandits at the A Big Score mission.
  • Fixed Myshko Noogie idle behavior during the A Big Score mission.
  • Fixed an issue when bandits at the parking lot were not going to the shelter during the A Big Score mission.
  • Fixed an issue when Edik the Dome's PDA was still present on the body and marked as quest item after completion of Bandit Mayhem mission.
  • Adjusted Docent body position in the severs under the Azimuth for Chasing Ghosts mission.
  • Fixed an issue when mercenaries were spawning in the front of the player right after accepting In the Name of Science mission.
  • Fixed an issue with constant shooting sound in Zalissya at certain point during On the Edge mission.
  • Fixed an issue when Gaffer has incorrect speech line during the On the Edge mission.
  • Fixed an issue when Player was instantly spotted by Varta soldiers at the Canning Factory even when he was in stealth during the Shock Therapy mission.
  • Fixed an issue when Lens was standing near the bed after final dialogue during the On the Edge mission.
  • Fixed an issue when Hamster disappeared from the house during On the Edge mission.
  • Polished transitions between the stages of In the Name of Science mission.
  • Fixed an issue when optional audiolog at X-15 lab overlaps mandatory dialogue after killing enemies during Subtile Matter mission.
  • Fixed an issue when Player is not able to loot Faust's body after receiving a call from Scar during Visions of Truth mission.
  • Fixed an issue when a player was unable to complete the "Talk to Solder" objective after killing Monolithians around him during The Hornet`s Nest mission.
  • Minor improvements for dialogue between Gaffer and Richter during A Needle in a Haystack mission.
  • Minor improvements for dialogue between Gaffer and Richter during A Needle in a Haystack mission.
  • Adjusted Richter's position during dialogue with Gaffer in A Needle in a Haystack mission.
  • Fixed an issue where sleepiness effect was playing every time Player loaded a save made during In Search of Past Glory mission.
  • Fixed an issue with twitching idle monolithian NPC at Infirmary during An Act of Mercy mission.
  • Fixed an issue where a masked Ensign NPC was playing spitting SFX during The Mysterious Case mission.
  • Added missing Korshunov walkie-talkie message on leaving Depot after eliminating bandits in Answers come at a Price mission.
  • Added new teleportation SFX when jumping between space anomalies in The Forge of Progress mission.
  • Fixed an issue where wounded monolithian NPC were able to stand up abruptly during An Act of Mercy mission.
  • Fixed an issue where The Eighth NPC was blocking the doorway to Shelter base during A Sign of Hope mission.
  • Fixed narrative inconsistencies in dialogue with Shah during King of the Hill mission.
  • Fixed an issue where a marker was missing on Korshunov's body after a bossfight in Down Below mission, Strelok branch.
  • Minor polishment of audio environment at Noon base during Hot on the Trail mission.
  • Fixed an issue where boars from Wild Island were following Player to Noontide base during Hot on the Trail mission.
  • Fixed an issue where wounded animation didn't play for Strider near Dr. Kaymanov's house during the Dark Times mission.
  • Fixed an issue where col. Korshunov's voice was playing through walkie-talkie even if Player was right in front of him after completing Answers Come at a Price mission.
  • Fixed an issue where Sold. Lytvynyuk NPC was playing weapon cleaning animation without weapon itself during Once More unto the Breach mission.
  • Fixed an issue where Foma NPC could become invincible during Chasing Ghosts mission.
  • Fixed an issue where Monolithians were not reacting to the Player during An Act of Mercy mission.
  • Fixed an issue where a pack of rodents was idle and did not attack Player near stash in Budmo! side mission.
  • Fixed an issue where Ward soldiers were standing idle with weapons drawn after killing all monolithans and mutants in The Mole during the Law and Order mission.
  • Fixed an issue where the journal stage 'Get to the Helicopter Pad' was active after Player had already reached the helipad during Law and Order mission.
  • Minor adjustments for animation poses of bandits at Varan's camp.
  • Fixed minor narrative inconsistencies for On the Edge side mission.
  • Fixed an issue where Ward guardian at the Cryptobiology Lab entrance played his phrases in different voices during Wishful Thinking mission.
  • Fixed an issue where Lt. Mateus could use a different voice for his dialogues if Player came back to the Chemical Plant after completing To the Last Drop of Blood mission.
  • Adjusted animation poses for wardens patrolling at SIRCAA during Wishful Thinking mission.
  • Fixed an issue where Gaffer could speak in different voice during On the Edge mission.
  • Minor adjustments for animation poses of Ward soldiers at Chemical Plant.
  • Fixed minor inconsistencies in journal objectives during A Long Overdue Visit mission.
  • Disabled ability to trade with generic Ward guardian NPCs at SIRCAA during A Long Overdue Visit mission.
  • Fixed an issue where Pvt. Lapyn's corpse from an encounter mission with collared bayun contained armor and artifacts in its inventory.
  • Disabled ability to start dialogue with scientist giving first aid to Dr. Dalin at the beginning of Law and Order mission.
  • Minor adjustments for corpses' animation poses during Law and Order mission.
  • Increased psi field coverage at Mindscrew location.
  • Fixed an issue where dr. Dalin's voice didn't had walkie-talkie effect after picking up emitter during Just Like the Good Old Days mission
  • Fixed journal description inconsistencies for The Hornets’ Nest mission.
  • Fixed chaotic camera movement during dialogue with Sgt. Yeremeyev at Icarus on accepting The Side Hustle mission.
  • Added missing dialogue lines when exiting dialogue with Dr. Dalin or Agatha after cutscene before The Assault on the Duga mission.
  • Fixed an issue where Player was able to complete an already failed journal objective about putting Vodka into stash during Budmo! mission.
  • Fixed an issue where Lens NPC was able to leave Zalissya's hall during the first attack of the Monolith during On the Edge mission.
  • Improved narrative sequence with C-Consciousness Representative during Visions of Truth mission.
  • Made combat with Chimera at VPC Mirror more difficult during A Minor Incident mission by eliminating abilities to hide on a prop or inside a building.
  • Minor animation pose adjustments for Ninth NPC at Noontide base.
  • Adjusted animation pose for Ward soldier during cutscene at TCS in Dangerous Liaisons mission.
  • Adjusted animation pose for Fig NPC during emission in King Of The Hill mission.
  • Removed redundant gunshots from SFX near Gaffer's house during On The Edge mission.
  • Fixed an issue where Panas was spawning right in front of Player after taking loot from stash at Poisonous Hole during Budmo! mission.
  • Adjusted camera angle during dialogue with bandits and Akopyan at the Car Park during Deceive The Deceiver mission.
  • Fixed incorrect icon being displayed in dialogue option when returning Warlock his gun during On The Edge mission.
  • Fixed narrative inconsistencies with Panas looting stashes after completing Budmo! mission.
  • Fixed an issue when the Dvoryankov NPC was missing a phrase during the Just Like the Good Old Days mission.
  • Fixed position of NPC Lt. Boychuk during the Just Like the Good Old Days mission.
  • Added more lightning sources around location during the Answers Come at a Price mission.
  • Added shelter near the bridge to Limansk during the The Boundary mission.
  • Reworked sound effects during the All that is left mission.
  • Reworked sound effects during the No Honor Among Thieves mission.
  • Reworked sound effects during the The Road to the Foundation mission.
  • Reworked sound effects during the Nightingale’s Hunt mission.
  • Reworked sound effects during the A Needle in a Haystack mission.
  • Fixed an issue where Alife NPCs could spawn near Lviv ship during the The Mysterious Case mission.
  • Fixed an issue where Richter's steps were missing on the river after the Emission during the Through the valley of the shadow of death mission.
  • Fixed an issue where All That Is Left mission didn't cancel after Mateus death, resulting in redundant marker on artifact location.
  • Fixed an issue where Akopyan NPC was non interactable at the car park during A Big Score mission.
  • Improved Bloodsucker's behaviour when looting Shah's stash during King Of The Hill mission.
  • Fixed an issue where plank bridge leading to Faust cell were collapsed for Players first arriving at Noontide base during Hot On The Trail mission.
  • Fixed an issue where Player's weapon was able to get force holstered at Mole Object during To The Last Drop Of Blood mission.
  • Fixed an issue where comments from Gray NPC were looped after the Dark Times mission, if Player didn't kill Bayun after looting stash with Gray's PDA.
  • Fixed an issue where one Phantom NPC didn't spawn at Mirror VPC during A Minor Incident mission.
  • Fixed an issue where dialogue with prof. Ozersky was able to trigger during fight with chimera at Mirror VPC during A Minor Incident mission.
  • Fixed an issue where loot from the last stash in Budmo! side mission despawned after starting dialogue or combat with Panas NPC.
  • Adjusted positions for wardens at the Korshunov's outpost during Answers Come At A Price mission.
    Improved audio environment for The Lost Boys side mission.
  • Added missing electricity VFX for water body at the MOLE object during Law And Order mission.
  • Fixed an issue with Strelok levitating at the The Palace of Culture "Energetik" after cutscene in Down Below mission.
  • Fixed narrative inconsistencies in The Forge Of Progress mission.
  • Fixed journal objectives' inconsistencies if Player killed chimera before trying to start Mirror primary installation in A Minor Incident mission.
  • Fixed an issue where water in the Mole location was still conducting electricity after disabling lever during Law And Order mission.
  • Fixed an issue where prof. Lodochka reacted on emission, despite being in the shelter of his Bunker during the Hot On The Trail mission.
  • Fixed an issue where dialogue with Yokel NPC triggered on large distance if Player was hidden from emission during King Of The Hill mission.
  • Fixed an issue when Jumper and Bluish sometimes was dead during Hot on the Trail mission.
  • Fixed an issue when mission stage 'Kill Sultan and Beard' for the Three Captains mission becomes active after the Emission when they are already dead.
  • Fixed an issue when the door to forestry was locked during the Extreme Simplicity mission if Player encountered the emission while leaving the swamps.
  • Fixed an issue when quest NPC was able to be distracted by A-life enemies during the Three Captains mission.
  • Fixed an issue when marker to the basement location was missing after receiving coordinates from Pomor or picking up his PDA during The Poppy Field mission.
  • Fixed an issue when Richter mentions communications with Scar when Players followed Ward mainline during the A Minor Incident mission.
  • Fixed an issue when Talking to Dew during the Emission was counted as completed stage in Journal for The Lost Boys mission.
  • Fixed the issue where the wrong reward was issued to the player in The Lost Boys mission in case of killing Dew.
  • Fixed an issue when Richter phrases get interrupted after teleporting to the Red Fortress during The Last Wish Mission.
  • Polished and improved audio environment for Taking Back What’s Mine mission.
  • Polished and improved audio environment for encounter near Brain Scorcher during In the Name of Science mission.
  • Polished and improved audio environment for encounter near Boathouse.
  • Polished and improved audio environment for In the Name of Science mission.
  • Polished and improved audio environment for A Big Score mission.
  • Polished and improved audio environment for Budmo! mission.
  • Polished and improved audio environment for Three Captains mission.
  • Polished and improved audio environment for The Mysterious Case mission.
  • Polished and improved audio environment for Bullseye mission.
  • Polished and improved audio environment for A Sign of Hope mission.
  • Polished and improved audio environment for A Heavy Burden mission.
  • Polished and improved audio environment for The Poppy Field mission.
  • Polished and improved audio environment for Behind Seven Seals mission.
  • Fixed an issue when Senkevych`s "Wake Up" dialogue was played too early during The Assault on the Duga mission.
  • Fixed an issue where the bayun in collar was at the Detention Center instead of the Boathouse location during the A Minor Incident mission.
  • Fixed an issue where the player could not progress through the mission if the Heart of Chornobyl artifact was looted directly to the artifact slot from the Strelok's body.
  • Fixed an issue where Richter could be non-interactable at the Slag Heap location during the Back to the Slag Heap mission.
  • Fixed an issue where Doctorant Shcherba could be dead for some players during the In Search of Past Glory mission.
  • Fixed an issue where drunkenness effect persisted for some players after catching the artifact during the In Search of Past Glory mission.
  • Fixed an issue where the mission marker could be absent during the Bring the Collar to Richter objective of the A Minor Incident mission.
  • Fixed an issue where the player could stay in a closed location after a cutscene in the Dangerous Liaisons mission.
  • Fixed an issue where the dialogue with prof. Ozersky was unavailable if the player killed Spark NPCs during the A Minor Incident mission.
  • Fixed an issue where the doors to underground tunnel and Location D could be closed during the Once More unto the Breach mission.
  • Fixed an issue where Dalin could be missing at the infirmary at the Chemical Plant location during the Escape from the Cage mission.
  • Fixed an issue where two Sold. Zagorski NPCs were present at the Watchpost during the The Assault on the Duga mission.
  • Fixed an issue when Richter stops at the beginning of the path through the river during the Through the valley of the shadow of death mission.
  • Fixed an issue where the player's reputation with Ward could be rebooted after the start of The Assault on the Duga mission.
  • Fixed an issue where the Spark NPCs were misaligned with the ground surface at the Just Like the Good Old Days mission location.
  • Improved quality of sound effects in the In the Shadow of Icarus mission.
  • Improved quality of sound effects in the The Side Hustle mission.
  • Improved quality of sound effects in the Shock Therapy mission.
  • Improved quality of sound effects in the The Last Wish mission.
  • Improved quality of sound effects in the Through the valley of the shadow of death mission.
  • Improved quality of sound effects in the Eye of the Storm mission.
  • Fixed an issue where the Strelok's head could be floating above the ground after the NPCs death during the Let No One Leave Unsatisfied mission.
  • Fixed an issue where the fuse from the A Minor Incident mission did not have a quest state if it was picked up while the fuse from the Just Like the Good Old Days was in the inventory.
  • Fixed an issue where the Magwort NPC was stuck in the wall at the Dawn of a New Day mission location.
  • Fixed an issue with several NPCs colliding with objects at the An Invisible Threat mission location.
  • Fixed an issue with missing sound of the disinfection process in scientists bunkers.
  • Fixed an issue where interaction prompt for dialogue with Richter could be missing after defending Yaniv during the The Boundary mission.
  • Fixed an issue when the Snork collar was not counted as collected if snork was killed not by a player character during the "In the Name of Science" mission.
  • Rebalanced the Faust boss fight.
  • Fixed an issue where the fight music would continue playing after loading a save made right after the Korshunov boss fight ended.
  • Fixed an issue where Korshunov's head would disappear during the cutscene in the Down Below mission.
  • Fixed an issue where NPC Korshunov could disappear at the start of 2nd phase of bossfight during the "Down Below" mission.
  • Fixed narrative inconsistencies during emission in A Big Score mission

Interactable Objects and Zone Experience​

  • Polished sound effects for interaction with movable objects.
  • Fixed an issue with inconsistent volume of music from barge radio during There And Back Again mission prologue mission.
  • Fixed an issue where a trap grenade was exploding even if Player picked it up before triggering wire.
    Polished ladder climbing animation.
  • Fixed an issue where Vortex arch-anomaly sound effect was not obstructed in underground tunnels nearby.
  • Fixed an issue where the compass, when disabled in the game settings, would become visible after leaving the Wandering Lights anomaly zone.
  • Fixed an issue where the Weird Flower artifact was initially in a dried state instead of an active one after being picked up.
  • Fixed an issue where the artifact near the Scientist Helicopter at Rostok Depot could spawn inside a closed container.
  • Improved the logic to prevent the intersection of any spawned artifacts inside anomalies.
  • Fixed an issue where the player would teleport inside the Poppy Field anomaly immediately after loading a save made after dying in this area.
  • Fixed an issue where the player could escape the Carousel anomaly by opening the Item Selector while in the active anomaly.
  • Fixed Soap Bubble collision with objects.
  • Improved the VFX of the Expulsion anomaly on Xbox Series X.
  • Improved the particle effects of the Soap Bubble anomaly after it is broken.
  • Adjusted the anomaly sound fading when installing the scanner.
  • Fixed an issue where artifacts could spawn under the ground at the Circus location in the Backwater region.
  • Added music inside SIRCAA elevator during A Long Overdue Visit mission.
  • Decreased amount of weapon received on unloading trap shotgun.
  • Level design improvements in Zalissya's clubhouse, Lesser Zone.
  • Fixed an issue where ladder climbing sound effects could get looped after getting off the ladder.
  • Fixed an issue where changing value for Object Highlighting setting didn't have an immediate effect on objects already rendered.
  • Fixed an issue where Pillow anomaly pushed Player too high up while the item selector wheel was open.
  • Fixed an issue where Pillow anomaly didn't work with low framerate (e.g. 30 FPS).
  • Increased damage from destructible explosive props.
  • Fixed a generic issue where an interactable corpse's model was clipping with terrain or shifting its position on being rendered.
  • Fixed an issue where artifacts at Duga Cooling Towers were spawning under the terrain.
  • Fixed an issue where interaction dots and hints were misplaced when the game was running in 21:9 aspect ratio in Full HD or 2k resolution.
  • Fixed an issue where buttons inside the elevator could move slower than the elevator itself in the Through the valley of the shadow of death mission.
  • Fixed an issue when the objects in the world could be in an inappropriate state during the second walkthrough.
  • Fixed an issue when the cardlock became interactive earlier than it was meant to be after loading a save in Legends of the Zone mission.

Player Gear and Player State​

  • Fixed an issue where parts of exosuit shadow were detached from Player shadow.
  • Improved sound effects for ammo magazines dropped while reloading.
  • NPCs with turned on flashlights are now easier to spot at night due to increased intensity of light and range of lit area.
  • Changed description for armor-piercing and expansive ammo.
  • Fixed an issue where Dvupalov's magic vodka had the same model as Cossacks Vodka during first person drinking animation.
  • Fixed an issue where glass on some weapon scopes was glowing with light green color.
  • Fixed an issue where the cartridge was clipping through the stock of M701 Super rifle after trying to use an underbarrel shotgun without ammo.
  • Added a new postprocess effect for Player's flashlight.
  • Fixed an issue where placeholder text was displayed for Dnipro upgrade fleshdrive.
  • Fixed an issue where a jammed shell disappeared from the M860 shotgun when holstering it.
  • Fixed an issue where the Player model's shoulder appeared in frame when drawing RPM-74 weapon.
  • Polished projectile decals spawn logic.
  • Fixed an issue where a weapon could fire in the wrong direction when shooting from it while sprinting.
  • Made attachment installing animation play for last attachment installed through inventory menu.
  • Polished idle animation for knife weapon.
  • Fixed an issue where radiation no longer affected the player in certain cases.
  • Optimized memory usage on the Death screen.
  • Fixed an issue where the player was unable to sprint after chaotic use of knife, flashlight, and movement input.
  • Fixed an issue where the sound of footsteps was missing on the ceramic surface material.
  • Fixed an issue with the incorrect finger pose for C-minor chord while playing the guitar.
  • Fixed an issue where psi-NPCs were able to kill other generic NPCs via grenade.
  • Added new deathscreen pictures.
  • Adjusted corpse position while carrying it.
  • Fixed appearance of the low-res model of the knife when using Milk consumable on Xbox Series S.
  • Added information to description of armor-piercing and expansive ammo, what targets this ammo is more effective against.
  • Fixed an issue when bullet holes were appearing from opposite sides of the objects.
  • Adjusted shadows on the death screen caused by shooting.
  • Fixed an issue in "Subtle Matter" mission when players couldn't perform a stealth kill with a knife.
  • Polished aiming animation for Zubr-19 weapon.
  • Fixed an issue where M701 Super weapon scope had placeholder material when equipped by NPC.
  • Improved bullet trajectory of Merc weapon.
  • Fixed the issue where Assault GP37 gained an additional 500 grams in weight after installing the scope mount upgrade.
  • Added audio effects while examining artifacts.
  • Fixed the issue where the image on the death screen did not match the mutant that killed the player, depending on the size of the mutant.
  • Fixed an issue when the breath-hold tooltip did not change after key rebinding.
  • Fixed an issue when inventory weight could change after changing the equipped gear.
  • Changed the shape of decals left by bullets on upgraded Rhino pistols.
  • Fixed absence of some sound effects during the movement of NPCs.

Player Guidance and Game Settings​

  • Fixed an issue with money abuse during trading.
  • Updated the RPG crosshair on the HUD.
  • Fixed an issue where the underbarrel fire mode remained displayed on the HUD after removing the underbarrel grenade launcher via the context menu in the inventory.
  • Fixed an issue where keyboard navigation didn't work in the Upgrades tab in PDA when switching from another tab.
  • Fixed an issue where placeholders were displayed instead of upgrade icons in the Upgrades tab in PDA.
  • Fixed an issue where the ammo counter widget would refresh entirely when a grenade was thrown.
  • Fixed the name of the caliber conversion 7.62 blueprint in all languages.
  • Fixed an issue where the player's land marker couldn't be set if 10 custom markers were already placed.
    Updated tutorials about coupons and player's stash.
  • Fixed an issue where dead icons were not displayed on the compass.
  • Fixed an issue where the quick slots and vitals panel were under a blur effect in the inventory.
  • Fixed an issue where the crosshair was displayed incorrectly when switching to the grenade launcher.
  • Fixed an issue where the incorrect audio record timeline lengths were shown in the Notes tab of PDA.
  • Resolved the issue where the text for burst fire mode was missing in the Item selector widget.
  • Added missing short names for certain ammo types in the Ammo Counter on the HUD.
  • Fixed the issue where the compare tooltip was displayed for artifacts in Inventory.
  • Resolved an issue where the contextual menu would extend beyond the bounds in the inventory, looting, and trading screens.
  • Fixed issues with tooltip positioning and overlap on the map PDA.
  • The issue where the weight bar didn't update immediately when equipping an item through the contextual menu in Inventory has been fixed.
  • The issue where mouse drag would disable if the cursor went out of the map has been fixed.
  • The input hint has been made semi-transparent if the system notification is not first in the queue.
  • The artifact slot number in the tooltip in Equipment now updates correctly after upgrading the armor.
  • Fixed the issue where the caliber in the Inventory weapon description stayed the same after changing it with the technician.
  • Fixed an issue where the HUD would sometimes appear transparent after closing the inventory or finishing a cutscene.
  • Fixed an issue where some attachments would detach from the weapon after being placed into the player's barter zone during trading.
  • Fixed an issue where closing the pause menu didn't trigger the quest notification.
  • Fixed an issue where the audio record timeline would briefly appear unfilled while listening to the record.
  • Fixed an issue where the crosshair was displayed during dialog.
  • Fixed an issue where the pause button for the audiolog didn't pause the playing.
  • Fixed an issue where the quest notifications widget displayed stages from another mission.
  • Fixed an issue where the upgrade status would change after switching to another weapon in the Upgrades tab.
  • Fixed an issue where selecting an item with a gamepad would reset the selection to the first item in the Loot window.
  • Added controller feedback on enabling rumble option in controls settings.
  • Adjusted the appearance of highlighted lines in keyboard settings menu.
  • Fixed an issue with the sound interruption in Main Menu after tweaking the sound settings.
  • Fixed an issue when the Health warning screen wasn't adapting to changes of resolution.
  • Localization fixes on Portugal language.
  • Localization fixes on German language.
  • Fixed the issue when the output device was resetted after restart of the title.
  • Fixed an issue where wrong hints were displayed on opening key remapping in the Control Settings menu.
  • Fixed inconsistent keyboard navigation in settings menus.
  • Moved Chge ammo/grenade type setting from inventory category.
  • Fixed an issue with incorrect text displaying for Hint when Player tries to save a game when there are no empty slots.
  • Fixed an issue with inability to make some barrel upgrades with a gamepad on the Spsa-14 and Sledgehamer guns.
  • Fixed an issue when only 3 items were displayed in each group of weapon attachments even if there were more than 3 attachments in inventory.
  • Removed ability to trade with some NPCs inside the Wild Island location.
  • Added ability to change selected weapon with a weapon selector wheel in safe zones.
  • Fixed an issue It was impossible to interact with dead bodies after loading save, made while another NPC was looting the body.
  • Fixed an issue with monster's skin could glow while being lit up by the player's flashlight.
  • Added option to change Melee weapon attack button in control settings.
  • Fixed an issue where consumables removed from quick slots were automatically re-added after opening and closing Pause Menu.
  • Fixed an issue where inventory hints were displayed as inactive after switching input from KBM to Gamepad.
  • Fixed an issue where armor with artifacts stored disappeared after moving it into the first inventory slot.
  • Fixed an issue where HUD elements could disappear after opening and closing Pause Menu.
  • Fixed an issue where control hints for the inventory menu did not fit on the screen in several localizations.
  • Fixed an issue with hints for contextual menu action appearing when hovering cursor over an empty inventory slot.
  • Fixed an issue where next available consumable was placed in a quick slot after the previous consumable was fully expended.
  • Fixed an issue where LMB double click input action stopped working in inventory after receiving damage while in the loot menu.
  • Fixed an issue where radiocall could close PDA, Item selector or Inventory UI.
  • Fixed the issue where the looting sound was playing each time you pressed R to take all.
  • Fixed the issue where the grenade counter changed location when the Item selector was opened.
  • Fixed the issue where the marker could be set under the PDA frames.
  • Fixed the issue where an incorrect hint for opening the PDA was displayed in the Controls settings.
  • Fixed the issue where the player would lose camera input if interrupted while looting.
  • Fixed the issue where the stash with the upgrade blueprint was missing from the Malachite Repair Facility location.
  • Fixed the issue where the ammo counter continued to be displayed after turning it off in the settings.
  • Added the partner logo for Audiokinetic Wwise to the credits.
  • Fixed an issue where item tooltips could randomly appear in the inventory without selecting an item.
  • Fixed an issue when it was impossible to place player markers on the map via gamepad.
  • Fixed an issue with red text on the Hold Breath button.
  • Added information about range and radius of defeat in grenades tooltips.
Excited to dive back into Stalker 2 on Xbox Game Pass? Let us know down in the comments below.
 

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