Path of Exile 2 Dev Promises Improvements After Major Update Prompts Player Backlash


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Path of Exile 2's come under pretty heavy criticism across the last week or so, following the release of its first major update — but developer Grinding Gear Games has been quick to respond, promising numerous improvements based on player feedback.

Said update, titled Dawn of the Hunt, dropped last week on the 4th April. It introduced an entirely new character class, along with a bunch of subclasses for existing heroes. It also made a lot of gameplay-related adjustments.

But again, plenty of invested players ain't happy. The overriding reaction is that the action RPG now feels too slow; it's become harder to cleave through hordes of foes even with a previously effective build, and it's killing the game's overall pacing.

Fortunately, a big 'What We're Working On' post has appeared on the title's official site, and while it doesn't delve into too much detail, it does try to address the community's most common complaints.

In particular, it covers numerous factors that may be contributing to the game feeling overly slow. It brings up player damage, enemy health, and the large size of some areas.

In fact, the post mentions that monster health values have already been walked back to what they were in the previous version. A promising sign, and a change that will hopefully restore some positivity amongst players.

It's easy to forget, by the way, that Path of Exile 2 is still in early access, with the finished (and free-to-play) release not expected until later this year — in the summer, at the earliest. We'd bet on the game going through a number of fundamental tweaks between now and version 1.0.

Have you been playing Path of Exile 2 since the update arrived? Patiently await those adjustments in the comments section below.
 

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