It's a pretty bleak indictment of the current state of the video game industry, which has been cutthroat for some years now (thanks, Kotaku). Double Exposure narrative designer Elizabeth Ballou wrote on Bluesky: "It’s fitting that nobody was there to accept the GDCA award that Double Exposure won because we all got laid off, lol. A bunch of us are at GDC, but we didn’t know we were even nominated, so nobody was prepared to accept anything.”
Game File's Stephen Totilo was backstage at the time and wrote of the incident: "Nearly every game that won had people coming through, beaming with their trophy in hand. It stood out that, for Life is Strange, which won the Social Impact award, there was no one." Ballou later confirmed that members of the development team eventually picked up the award, but it's telling that the trophy was secured offstage and anonymously.
What do you think of the latest insult done to the developers of Life Is Strange: Double Exposure after the repeated injuries suffered already? Let us know in the comments section below.