With Assassin’s Creed Shadows’ 20th March release date just around the corner, more and more details are being passed around via interviews and event coverage, with the game’s length being a key talking point.
Thanks to an official showcase in Kyoto, the ever-informative Genki got to interview creative director Charles Benoit, who was happy to confirm all kinds of stuff.
For starters, Shadows’ main story should take most players around 30 to 40 hours to complete — but that playtime can be doubled to roughly 80 hours if you decide to see out every side quest and explore the open world in its entirety.
This means that Shadows should be a bit smaller than Assassin’s Creed Valhalla, which is often criticised for its overall length.
Next, Benoit reveals that the developer is considering various updates including a New Game+ mode, dependent on player demand. New Game+ is particularly noteworthy because the aforementioned Valhalla never got it — which turned out to be a fairly controversial decision amongst fans who wanted to replay the viking adventure with all of their endgame gear intact.
Other takeaways from the interview include Benoit stressing just how dynamic Shadows’ open world design is. Seasons change over time, for example, altering landscapes and allowing for new opportunities in terms of activities. Similarly, a full day and night cycle forces you to consider your approach — especially if you want to be stealthy.
Interestingly, Benoit also highlights the title’s “dynamic cutting system”. Basically, environmental destructibility is always a factor during gameplay — something new for Assassin’s Creed — letting you cut through objects, or smash them to pieces. The director doesn’t go into too much detail here, but it sounds like a potentially interesting addition.
Are you looking forward to Assassin’s Creed Shadows? Slice through a sliding door and stroll into the comments section below.
[source x.com, via youtube.com]